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Business · 50 items · 2 min read

Easier Validation

For one-person digital products. Format: easier > harder. The easiest test answers the riskiest question in days, with real behavior, against a line you wrote beforehand.

Sections
  1. Formulas
  2. What to test (1–12)
  3. Methods (13–26)
  4. Reading signals (27–38)
  5. Deciding (39–50)

Formulas#

  • Easy test = fast × cheap × based on behavior × a pass line written first.
  • Evidence weight: payment > commitment > behavior > opinion.
  • Days to signal: prefer tests that answer in days. A test that takes months is a project, not a test.
  • A product needs a channel too. A validated product with no way to reach buyers still fails.

What to test (1–12)#

  1. Demand > whether you can build it. You can almost always build it.
  2. The riskiest assumption > the easiest one to test.
  3. One question per test > several at once.
  4. A pass line written first > judging after the fact.
  5. A deadline > an open-ended test.
  6. A narrow, named audience > "everyone."
  7. The offer (outcome + price) > the idea. Ideas are easy to like and hard to pay for.
  8. People who'd pay > people who'd use it for free.
  9. The headline > the feature list.
  10. An existing category > a new one you'd have to explain.
  11. Where the audience already gathers > driving them to you.
  12. A bet sized in hours > a bet sized in months.

Methods (13–26)#

  1. Watching what people do > asking what they would do.
  2. Reading public complaints > running surveys.
  3. Pre-selling > collecting a waitlist.
  4. Selling by hand > building a funnel.
  5. Serving 5 customers manually > automating for 500.
  6. A landing page > a prototype.
  7. A prototype > a full product.
  8. A template or spreadsheet version > an app.
  9. Borrowed traffic (a community post, a partner's list) > ads.
  10. A small paid test on buyer-intent searches > a big campaign.
  11. Direct messages to 30 of the right people > a public launch.
  12. Asking about what they did in the past > asking about the future.
  13. A fake door > building the feature.
  14. A competitor's unhappy customers > people who've never looked for a solution.

Reading signals (27–38)#

  1. Money > words.
  2. Unprompted follow-ups ("When can I get it?") > polite interest.
  3. Strangers > friends.
  4. Repeat use > first use.
  5. A retention curve > a signup count.
  6. Specific complaints > general praise.
  7. A clear no > a vague maybe.
  8. Comparing results to the pass line > comparing them to hope.
  9. Surprises > confirmations.
  10. A pattern across 5+ people > one loud voice.
  11. The same result in two channels > one lucky channel.
  12. Their words > your interpretation.

Deciding (39–50)#

  1. Kill criteria set beforehand > deciding in the moment.
  2. Changing one thing, then retesting > changing everything.
  3. Changing the customer first > changing the product first. The same product often passes with a different audience.
  4. Raising the bar after a pass > celebrating.
  5. Stopping the tests once money flows > endless validation.
  6. Many small bets in a row > one big bet.
  7. A written test log > memory.
  8. Reviewing results with a peer > deciding alone.
  9. Killing fast > hoping longer.
  10. Retesting every year > assuming it's still true.
  11. Validating the channel with the product > the product alone.
  12. "Would a stranger pay full price today?" > "Could this work someday?"

If you keep only 5: #1 (demand first), #4 (pass line first), #15 (pre-sell), #27 (money over words), #49 (validate the channel too).